AI Insights · Timothy · October 2024
Top 5 Racing Games on iOS in New Zealand: Q3 2024 Performance
Explore the performance trends of the top 5 racing games on iOS in New Zealand during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the performance of the top 5 racing games on iOS in New Zealand showcased varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of the market dynamics for these popular apps.
Pocket Champs PVP Racing Games by MADBOX exhibited a steady climb in weekly revenue, peaking at around $1.6K in late July before experiencing a dip and rising again to $1.2K by the end of September. Weekly downloads fluctuated, reaching a high of approximately 674 in late July. In terms of active users, the app saw an upward trend, starting at 1.1K and peaking at 1.7K in mid-August, before stabilizing around 1.4K by the quarter's end.
CSR 2 - Realistic Drag Racing from Zynga Inc. showed a notable increase in weekly revenue mid-quarter, with a peak of about $1.9K in late August. The app's weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 251. Active users fluctuated, maintaining a range between 2.8K and 3.2K throughout the period.
CarX Street by CarX Technologies experienced a varied revenue pattern, with a peak in early September at approximately $905. Downloads saw a gradual increase, reaching a high of 356 in early September. The app's active users rose steadily, ending the quarter at nearly 3K, suggesting a growing user base.
Asphalt Legends Unite from Gameloft displayed a significant revenue spike in late July at around $1.4K, followed by fluctuations and ending at $234. Downloads were lower, with a peak of 381 in mid-July, and active users decreased slightly over the quarter, ending at 1.1K.
CarX Drift Racing 2, also by CarX Technologies, showed a consistent revenue stream with a peak of $637 at the end of September. Weekly downloads remained stable, with a slight increase towards the end of the quarter, reaching 231. Active users fluctuated slightly, ending the quarter at 480.
For a deeper dive into these trends and more insights, visit Sensor Tower.